Bioscience Biotechnology Research Communications

An International  Peer Reviewed Refereed Open Access Journal

P-ISSN: 0974-6455 E-ISSN: 2321-4007

Bioscience Biotechnology Research Communications

An Open Access International Journal

Saba Naaz1, K B Shiva Kumar2 and Parameshachari B D3

1Visvesvaraya Technological University. Belagavi, India

2Department of Electronics and Telecommunication, SIT, SSAHE, Tumkur, India

3Department of Telecommunication Engineering, GSSS Institute of Engineering & Technology for Women, Mysuru, India

Corresponding atuhor email: hodte@gsss.edu.in

Article Publishing History

Received: 08/10/2020

Accepted After Revision: 27/12/2020

ABSTRACT:

Augmented reality requires integration of real-world objects, gestures and actions with the virtual objects. Effective and realistic integration requires solving the complex task of recognition, classification, tracking of objects, gestures and actions, where gesture recognition and action mapping is an active problem in the field of augmented reality, seeking attention for optimized latency, power and throughput. This paper introduces the technique of frame processing with active tile identification to optimize the latency of Convolution neural network in the light of action mapping in augmented reality. The effectiveness of the technique being introduced is evaluated by applying it to the Bharatanatyam Mudra classification and measuring the obtained latency, power and throughput and comparing the obtained results with that of the traditional Convolution neural network. The comparison shows the technique to be effective in terms of the latency, with the best effectiveness factor of 2.30 and least being 1.25.

KEYWORDS:

Augmented Reality, Convolution Neural networks, Gesture Recognition; Graphical Processing Unit, Semantic Segmentation, Stochasticgradient Decent With Momentum

 

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